In the illustration for today's compilation we have two holidays glued together — we invite you to guess, but above all to review the texts selected today. These include tips for professionals designing interfaces, tips for workshops and usability tests, and ways to assess the effects of changes in UI design. We also recommend three perspectives on UX design for augmented reality and an essay on the balance between the real and virtual worlds.
Conducting workshops and UX tests
At NN Group, Kara Pernice looks at design workshops and tests with users. Author compiles similarities and differences in the conduct of meetings of both types and presents 5 tips that will work in each of the cases discussed.
Evaluation of the UX designer's work
Mila Slesar of Onix starts from the statement that designing a digital product based on iteratively introduced changes leads to an improvement in the experience of its users. Text suggests how to estimate the effectiveness of UX tweaks using user behavior data, and provides a comprehensive overview of metrics with a brief example.
Tips for interface designers
Marc Andrew presents simple and proven ways to improve the user interface. You can limit your reading to the latest of the entry on the author's blog or check out the other 9 micro-articles with tips for UI/UX designers.
UX in Augmented Reality
River theme. Aleatha Singleton presents basic UX design principles for augmented reality. Dejan Gajsek in detail explainshow to create a UI that uses hand movement tracking. Marcus Lyra enumerates complex issues that UX professionals will face in the virtual spaces of the Metaverse.
The physical dimension of the digital world
The development of virtual reality gives rise to a lot of comments. Christopher Butler suggesting Look at the cost of digital experiences and the relationship between the real and virtual worlds. Maybe after you finish reading, you will think that this is a good time to turn off the electronics and take your friends to celebrate Pancake Day together;)